Hands-on: Rapid Interactive Apps for Stage at SIGGRAPH
Date & time
A Studio Workshop Course:
Hands-on: Rapid Interactive Application Prototyping for Media Arts and Stage Performance
Introducing a mashup of interaction technologies and OpenGL via Max/Jitter with multiple devices to allow for quick prototyping of advanced OpenGL applications for real-time stage performance.
This is a hands-on/studio type of course. We explore a rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, shaders, and featuring connectivity with various devices such as, Kinect, Wii, iDevice-based controls, and others. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances using interactive graphics. We’d like to share the expertise we developed in connecting the real-time graphics with on-stage performance with the Illimitable Space System (ISS) v2. The course design is modular and flexible and can fit various schedules. It has been previously offered at SIGGRAPH Asia 2015 (Kobe) and 2016 (Macau).