Entertainment Technology (ET) Summit and Exhibition



Entertainment Technology Summit and Exhibition (ET Summit) 2017

Dates

  • Summit:        September 25 - September 26, 2017
  • Women's Voice: September 25, 2017
  • Exhibition:    September 23 - September 27, 2017

Location

The Entertainment Technology Summit is a crucial media for constructing a platform of mutual academic learning and communication about entertainment technology and everything that surrounds it. ET specialists and peers will discuss multimedia technology, HCI, AR/VR, post-production tools and techniques, and speculate on the future cinema and its convergence with CG, AI, serious games, and other domains. At the same time, we present both historical accounts of ET as well a state of the art.

In 2017 we introduce formal proceedings to be published for both industrial and academic works in the form of full articles, demos, exhibition items, installations, VR/AR screenings, storage, API, graphics technology and related. See the detailed CFP below.

NEWS

Social Media

Presenters

Keynote Speakers

  • Dr. Brian A. Barsky, University of California, Berkeley
  • Jean-François Larouche, Moment Factory
  • Dr. Ching Y. Suen, CENPARMI, Concordia University, tentatively, topic: « Computerized Beauty Contest« 
  • Dr. Paul Debevec, Google VR
  • Dr. Donald Marinelli, Director of Innovation for Inven Global

September 25

9.25 | 9:00 -9:10

Introduction by the Hosts

9.25 | 9:10 -9:55

TBA TBA
TBA  TBA
TBA  TBA
Currently, Eloi is working on a variety of linear and interactive productions using 3D printers, projections, different types of sensors, game engines and head-mounted displays for VR/AR projects and experiments.

Eloi Champagne

Technical Director, Animation Studio, NFB (National Film Board of Canada)

9.25 | 9:55 -10:20

TBA  TBA

9.25 | 10:20 -10:45

Dr. Donald Marinelli is a Visiting Professor in Arizona State University’s Arts, Media, and Engineering program; a member of ASU’s Center for Science and the Imagination; and Adjunct Professor of Entertainment Technology Management at Columbia University in the City of New York.

Dr. Donald Marinelli

Director of Innovation for Inven Global

9.25 | 10:45 -11:10

TBA TBA

9.25 | 11:10 -11:35

Professor of Computer Science at UC Berkeley and a Fellow of the American Academy of Optometry.

Dr. Brian A. Barsky

University of California, Berkeley

9.25 | 11:35 -12:00

Dr. Ching Y. Suen is the Director and the Concordia Honorary Chair on the Centre for Pattern Recognition and Machine Intelligence.

Dr. Ching Y. Suen
Concordia University


September 26

9.26 | 9:00 -9:10

TBA TBA

9.26 | 9:10 -9:20

TBA TBA

9.26 | 9:20 -9:30

TBA TBA

9.26 | 9:30 -9:40

TBA Hosts

9.26 | 9:40 -9:55

TBA TBA

9.26 | 9:55 -10:10

TBA TBA

9.26 | 10:10 -11:25

TBA  TBA

9.26 | 10:40 -11:05

As director of the interactive team, Jean-François Larouche leads a team of creatives and developers with the mission of creating real-time visuals for Moment Factory experiences.

Jean-François Larouche

Moment Factory

9.26 | 11:05 -11:30

TBA TBA

 


Call for Proposals

PAPERS, DEMOS, EXHIBITIONS, NEW MEDIA SCREENINGS

Call for Submissions

ET Summit and Exhibition 2017 + Women’s Voice in Film, TV, and Technology

Following the success of talks of the fist ET Summit and Exhibition in 2016, we are organizing the 2nd edition of 2017, also affiliated with the Canada China International Film Festival (CCIFF) — a cinematographic art- and technology-driven international festival.

This year we adjust the format to include formal proceedings, pending approval, to publish with the ACM.

We call for the following contribution types from Academia and Industry:

  • full papers (minimum 5 to maximum 10 pages in the ACM format) from both, industry and academia
  • talks, posters, demos, exhibitions, installation, VR/AR screenings (2 pages in the ACM format)

Full papers, talks, and posters are encouraged to submit a corresponding demo/exhibition item(s).

Full papers should not have been published before or being concurrently under review at another peer-reviewed conference or journal.
There will be a peer review for full papers by the technical program committee. Talks, posters, demos and exhibition items will be juried.

Special Issues

  • Extended versions of the best papers of ET Summit are invited be submitted (confirmed) to the ACM CiE (Computers in Entertainment)’s special issue on VR/AR (cie.acm.org), subject to additional reviews
  • Two (2) special issues in Edutainment, Cyber Security Education and a Games, Graphics and AI Encyclopedia with Springer Verlag for relevant extended best papers from ET Summit for these issues.
  • The papers submitted should be extended version of the ET Summit papers with about 30% different content, and will be reviewed by at least 2 experts.

Topics

Topics cover entertainment technology and aspects related to it, including but not limited to:

  • CG, HCI, film, production, AR/VR/MR, projection (small and large scale), interactive storytelling, serious games, computation art, elastic and cloud storage, streaming, broadcasting, and related libraries and middleware technologies.
  • Entertainment computing, software engineering processes and methodologies, distributed systems and web services, APIs, big data, and AI techniques that support ET.
  • Wearable ET, drone-based technology, 3D printing, gadgets.
  • Cyber- and physical security, privacy, ethics, and trust issues of ET.
  • Business processes, co-production issues, and industrial challenges in ET.
  • We also look for interactive works, AR/VR films, installations, and technology demonstration.



2016 Edition

To see the previous speakers and exhibitors:

Exhibitors

  • National Film Board of Canada
  • Cirque du Soleil
  • mDreams Stage Research and Creation Group
  • Chinese Academy of Sciences
  • Summit Tech
  • Mettle
  • Multimedia Industry Association
  • China Science and Culture Communication Industry Alliance
  • Dream Plus Investment Corporation Limited
  • Digital Dimension
  • Fake Studio
  • Musion Canada
  • Woolf+Lapin and partners

Canadian Exhibitors


Mettle

 

We are both a production studio and a software plugin developer. Our software products arise from needs we see in the motion graphics production pipeline. They are real-world tested to be reliable, time-saving creative tools for artists.

Cirque Du Soleil

 

A major Québec-based organization providing high-quality artistic entertainment. The company has 5,000 employees, including more than 1,300 artists from more than 50 different countries. Their mission is to invoke the imagination, provoke the senses and evoke the emotions of people around the world.

National Film Board

 

The NFB of Canada is Canada’s public film and digital media producer and distributor. An agency of the Government of Canada, the NFB produces and distributes documentary films, animation, web documentaries and alternative dramas.

Musion Canada

 

MUSION CANADA est une société Québécoise qui créé et propose la technologie holographique aux entreprises et aux particuliers.
Elle est spécialiste de la communication volumétrique (hologrammes, mapping, etc…), qui donne un sentiment de grande réalité immersive et un « Wahou effect » extrêmement intéressant et retenu par le public lors de vos campagnes marketing et/ou de communication.

Digital Dimension

 

Unreal4 is an realtime rendering engine mostly used in the gaming world. Digital Dimension is the first animation studio in the world to render with Unreal 4 to produce a Tv series for kids . The series will to be distributed by Universal.

Fake Digital Entertainment

 

Fake Digital Entertainment is a leader in cross platform technology and a cinematic engineering inventor. Having crafted from conception to implementation many products for an impressive client list, FAKE offers cutting edge artists and technology that consistently realize mind blowing visual dreams. As the developer of many purpose specific technologies that have opened entire new doorways to what is possible in cinema, FAKE Studio has the capability and experience to handle any challenge, regardless of medium.

SESQUI

 

SESQUI’s mobile app, MERIDIAN VR, is one of Canada’s most ambitious virtual reality storytelling projects to date. Six original VR stories introduce us to Canadians shaping their world through creativity. Combining 360° video with interactivity, MERIDIAN VR explores how different ideas of home come together to create a collective understanding of Canada, and includes the VR version of our marquee film, HORIZON.

Summit Tech

 

Summit Tech provides products and services for the telecommunication industry and content creation domain. We are specialists in designing, developing and delivering convergence based solutions across a broad range of platforms and devices.

Chinese Exhibitors


Multimedia Industry Association

 

The MIA was established in 2002 in Shanghai, China. It is a non-profit organization, united by corporations which are engaged in the multimedia industry.

China Science and Culture Communication Industry Alliance

 

CSCCIA (China Science and Culture Communication Industry Alliance) is a cross-regional, cross-industry and non-profit alliance. It is voluntarily established through friendly consultations by related enterprises, institutions, universities and research institutes in the fields of science and technology, culture, and media.

Dream Plus Investment Corporation Limited

 

Shanghai Dream Plus Investment Corporation Limited is based on the venture capital industry investment and operation of the enterprise group. Since 2013, Dream Plus set foot in the film and television entertainment industry, planning and implementing more and more film and television investment, working in film and television implantation and joint promotion, now currently investing in upcoming A Better Tomorrow 4.

Committees

PEER AND JURIED REVIEWS

Technical Program Committee

Jury

  • Eloi Champagne, National Film Board of Canada
  • Dr. Jeremy Cooperstock, Shared Reality Lab, Center for Intelligent Machines, McGill University
  • Dr. Shuiying Ge, Chinese Academy of Sciences, Beijing
  • Dr. Peter Grogono, Concordia University
  • Mr. Xavier-Henri Hervé, District 3 Innovation Center
  • Genevieve Lord, Champlain College of Vermont, Montreal Campus
  • Dr. Serguei A. Mokhov, Concordia University
  • Dr. Sudhir P. Mudur, Concordia University
  • Dr. Charalambos [Charis] Poullis, Immersive and Creative Technologies Lab, Concordia University
  • Dr. Tiberiu Popa, Concordia University
  • Dr. Miao Song, Concordia University
  • Prof. Leila Sujir, Studio Arts, Concordia University
  • Dr. Yingying She, Xiamen University, Xiamen, China

Chairs

  • Dr. Serguei Mokhov, Concordia University (General Chair)
  • Dr. Miao Song, Concordia University
  • Dr. Sudhir P. Mudur, Concordia University

Logistics and Local Arrangements

  • Dr. Serguei Mokhov, Concordia University
  • Daniel Chuang, Sun Life
  • Zihao Song, CCIFF (ET Summit)
  • Maggie Jie Zhang, CCIFF (ET Summit and Women’s Voice)
  • Fung Yiu, CCIFF ET and Media
  • Erica Eunji Song, CCIFF (Women’s Voice), McGill University
  • Amy Jiajun Shao, CCIFF (Industry Tour)

Important Dates

  • Submission:
    • Full Papers: August 15, 2017 (AoE)
    • Other Content: August 15, 2016 (AoE)
  • Review results: August 26, 2017 (AoE)
  • Pre-proceedings version: September 15, 2017 (AoE)
  • Registration deadline:  September 15, 2017 (AoE)
  • Summit: September 25-26, 2017
  • Exhibition: September 23-27, 2017
  • Post-proceedings: November-December 2017, TBD

AoE = Anywhere on Earth

Virtual Reality (VR) Film Competition

This year we will host a VR film competition and awards.

  • Submitters please supply a 1-2 page abstract/bio/statement/summary of the submission per above submission instructions
  • Please submit VR film preview via a public link in the submission comments
  • Other details TBA shortly

VR Film Competition Jury

  • TBA

Submission

Instructions

  • Contact for any inquires or proposals: et AT encs.concordia.ca
  • Submission URLhttps://confsys.encs.concordia.ca/ET
  • Indicate submission type in the title and keywords (for talks, exhibition, women’s voice, etc.)

Templates

We are using the ACM publishing templates. LaTeX is strongly preferred, but we will assist authors to convert their Word or other format templates.

  • LaTeX template (use sigconf style \documentclass[sigconf]{acmart})
  • Word template (Windows)

Industry Tour

Schedule

  • TBD
Time Activity Location Links
TBD TBD TBD TBD

Registration

  • TBA soon

Sponsors and Partners